pub struct VehicleScheduleCache {
pub actual_route: Option<Vec<ActualRouteEntry>>,
pub service_entities: Vec<(Entity, SmallVec<[Range<usize>; 1]>)>,
}Fields§
§actual_route: Option<Vec<ActualRouteEntry>>§service_entities: Vec<(Entity, SmallVec<[Range<usize>; 1]>)>Service entities indices. This piece of data is calculated during runtime. This should always be sorted by Entity
Implementations§
Source§impl VehicleScheduleCache
impl VehicleScheduleCache
pub fn get_service_entries( &self, service: Entity, ) -> Option<Vec<&[ActualRouteEntry]>>
pub fn get_service_first_entry( &self, service: Entity, ) -> Option<ActualRouteEntry>
pub fn get_service_last_entry( &self, service: Entity, ) -> Option<ActualRouteEntry>
pub fn get_entries_range<'a, F>( &self, parent: &'a VehicleSchedule, range: Range<TimetableTime>, lookup: F, ) -> Option<Vec<(TimetableTime, Vec<((&'a TimetableEntry, &'a TimetableEntryCache), ActualRouteEntry)>)>>
Trait Implementations§
Source§impl Component for VehicleScheduleCache
impl Component for VehicleScheduleCache
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
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When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for VehicleScheduleCache
impl Debug for VehicleScheduleCache
Source§impl Default for VehicleScheduleCache
impl Default for VehicleScheduleCache
Source§fn default() -> VehicleScheduleCache
fn default() -> VehicleScheduleCache
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VehicleScheduleCache
impl RefUnwindSafe for VehicleScheduleCache
impl Send for VehicleScheduleCache
impl Sync for VehicleScheduleCache
impl Unpin for VehicleScheduleCache
impl UnwindSafe for VehicleScheduleCache
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§fn get_component_ids(
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)
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