pub struct VehicleSchedule {
pub start: TimetableTime,
pub repeat: Option<Duration>,
pub departures: Vec<Duration>,
pub entities: Vec<Entity>,
}Expand description
A vehicle’s schedule and departure pattern
Fields§
§start: TimetableTimeWhen would the schedule start.
repeat: Option<Duration>How frequent would the schedule repeat. A value of None indicates that the schedule would not repeat.
departures: Vec<Duration>When would the vehicle depart. The departure times are relative to the start of the schedule. This should always be sorted In this case, this stores the departure time relative to the starting time.
entities: Vec<Entity>The timetable entities the schedule holds, in order.
Implementations§
Source§impl VehicleSchedule
impl VehicleSchedule
pub fn into_entries<'a, F>( &self, lookup: F, ) -> impl Iterator<Item = (&'a TimetableEntry, Entity)>
Trait Implementations§
Source§impl Component for VehicleSchedule
Required Components: VehicleScheduleCache.
impl Component for VehicleSchedule
Required Components: VehicleScheduleCache.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
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Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)
fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)
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Gets the
on_despawn [ComponentHook] for this [Component] if one is defined.Source§impl Debug for VehicleSchedule
impl Debug for VehicleSchedule
Source§impl Default for VehicleSchedule
impl Default for VehicleSchedule
Source§impl FromReflect for VehicleSchedule
impl FromReflect for VehicleSchedule
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for VehicleSchedule
impl GetTypeRegistration for VehicleSchedule
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default [
TypeRegistration] for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl MapEntities for VehicleSchedule
impl MapEntities for VehicleSchedule
Source§fn map_entities<E: EntityMapper>(&mut self, entity_mapper: &mut E)
fn map_entities<E: EntityMapper>(&mut self, entity_mapper: &mut E)
Source§impl PartialReflect for VehicleSchedule
impl PartialReflect for VehicleSchedule
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for VehicleSchedule
impl Reflect for VehicleSchedule
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
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Casts this type to a mutable, fully-reflected value.
Source§impl Struct for VehicleSchedule
impl Struct for VehicleSchedule
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impl TypePath for VehicleSchedule
Source§fn type_path() -> &'static str
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Auto Trait Implementations§
impl Freeze for VehicleSchedule
impl RefUnwindSafe for VehicleSchedule
impl Send for VehicleSchedule
impl Sync for VehicleSchedule
impl Unpin for VehicleSchedule
impl UnwindSafe for VehicleSchedule
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