handle_input_selection

Function handle_input_selection 

Source
fn handle_input_selection(
    pointer_pos: Pos2,
    rendered_vehicles: &[RenderedVehicle<'_>],
    visible_stations: &[(Entity, f32)],
    screen_rect: &Rect,
    vertical_offset: f32,
    zoom_y: f32,
    selected_entity: &mut Option<SelectedEntityType>,
)